You find this code in the dashboard of the main server. The main server and its expansion servers are grouped using a code that is called an “Atlas Code” or an “Atlas Cluster Shared Secret”. You can skip this section if you want to start with a single main server.
Delete the content of that folder to clear the cache and force the client to download the new images again. That means after you’ve changed the map and the image files, your players will still see the old map. To prevent re-downloading of the same files again and again, the game client “caches” the image files of a grid, in the folder ATLAS/ShooterGame/Saved/MapImagesCache. To upload these images, select “Upload Map Images” in the web interface of your grid’s main server. Both image types can be exported from the server grid editor. The cell images need to be named “CellImg_0-0.jpg” (replacing the 0-0 with the respective coordinates in the grid), and the main image needs to be named MapImg.jpg. There are two types of images: “Cell” images, one for each server in the grid, and one big image that contains the whole map. These map images will determine the graphics shown in the spawn selection screen and on other in-game maps. The Server Grid Editor also lets you export images of the map. We recommend to only edit parts of the grid that have not been played on yet. If you place an island where a ship currently is located, this ship will most likely be stranded. If you move islands, the structures and players on them will not move with them. Please be aware that changing your map afterwards may have negative side-effects. On your Atlas main server, use the “Upload server configuration” button to upload your config. This file contains the definition of your game world.
On save, the editor will create a file typically called “ServerGrid.json”. These values will be automatically adjusted by the Nitrado server system on server start. While editing your configuration, you can ignore these values and sections: This makes it easier for you to expand later. Tip: Even if you want to start out small, we recommend to create a somewhat bigger map right at the start. This tool can be used to freely place different islands across the map and to build a completely individual world. There is a map editor freely available at GitHub. You can skip this section if you want to use the default 2x2 map. Assign your servers to areas in the grid.Add expansion servers to your main server or start off with just the single main server.Create and upload your grid configuration file (ServerGrid.json) and map images or keep the default 2x2 map.Setting up your grid is a three-step process: That means when you assign your servers to grid areas, at least one of these areas must be a “home server” so that players can join the map. Which areas are home servers is defined by the grid configuration file (see below). These areas are typically ports from where you venture out into the wilderness. Players can only enter the map in certain areas. However, you can also override these settings on each expansion server if you want to create areas with different rules. By default, expansion servers inherit all settings from their main server (including admin password, harvesting multipliers, and so on).
The game name of these servers will be “Atlas (Expansion Server)”. This is the server where you can adjust the settings of the entire grid in one place, instead of accessing every server in the grid manually.Īs the name suggests, expansion servers expand your grid with more playable space. The game name of this Nitrado server will be “Atlas” or “Atlas (Main Server)”. We’re also aiming to provide a wider range of default maps as quickly as possible.Įach Atlas grid is composed of multiple servers, that can even belong to different Nitrado accounts! While configuring your Atlas grid you will encounter three server types: Main servers, expansion servers, and home servers.Įvery Atlas (which is one shared game world) needs exactly one main server. But: You don’t have to! You can freely decide which parts of the map you want to cover with your servers and expand bit by bit. The Nitrado default map is of the size 2 times 2, so you would need 4 servers to cover all that area. Every server is responsible for a specific area, and every area will typically contain multiple islands to explore. The world of Atlas consists of a grid of servers.